BOARD GAME / COOPERATOR:ROHAN / 2022
This is a strategy card game designed by Game Designer Mr.Duan and me. People live in an information environment shaped by various media, which significantly influence them but often go unnoticed. Therefore, we wanted to tell a story about media and public opinions, and to provoke thought on the new media through gamified experience.
In this game, the two players act the role of Cyber Empress and the Witch, manipulate everything they could touch----online communities, opinion leaders, various media platforms, to gain support from the neitizens and dominate the whole internet.
A set of game concludes 30+ different card illustration and a number of different tokens. Referencing from pokers, the graphic design represents 4 different types of media platforms, 4 different types of neitizens, 3 types of social influencers and 2 types of dictatorship with symbolic patterns. These elements are gradually connected and accumulated during the game, forming a rich and meaningful story.
Fast, Ethan & Horvitz, Eric. (2016). Long-Term Trends in the Public Perception of Artificial Intelligence. Proceedings of the AAAI Conference on Artificial Intelligence. 31. 10.1609/aaai.v31i1.10635.
Contact Information
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aleshkigale@gmail.com
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